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Wesnoth Units database

Shadow Lord

(image)

Few humans fathom the secrets of light and dark magic and retain their sanity. Those that can master that balance become Shadow Lords, fully existing neither in the world of light nor the world of darkness. No longer needing physical weapons, they are fearsome to both their enemies and those they lord over.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. Whenever this unit fights using it's melee attack, it will always have at least a 70% chance to hit. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

Information

Advances from:
Advances to:
Cost: 90
HP: 49
Movement: 6
XP: 50
Level: 3
Alignment: neutral
IDSM base Shadow Lord
Abilities: leadership

Attacks (damage - count)

(image)astral blade
melee
9 - 4
arcane
magical melee
(image)short sword
melee
5 - 4
blade
magical melee
(image)ice bolt
ranged
13 - 2
cold
magical
(image)fire bolt
ranged
9 - 3
fire
magical
(image)shadow blast
ranged
9 - 3
impact
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%