Shadow Lord
Few humans fathom the secrets of light and dark magic and retain their sanity. Those that can master that balance become Shadow Lords, fully existing neither in the world of light nor the world of darkness. No longer needing physical weapons, they are fearsome to both their enemies and those they lord over.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. Whenever this unit fights using it's melee attack, it will always have at least a 70% chance to hit. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.
Information
Advances from: | |
Advances to: | |
Cost: | 90 |
HP: | 49 |
Movement: | 6 |
XP: | 50 |
Level: | 3 |
Alignment: | neutral |
ID | SM base Shadow Lord |
Abilities: | leadership |
Attacks (damage - count)
astral blade melee | 9 - 4 arcane | magical melee | |
short sword melee | 5 - 4 blade | magical melee | |
ice bolt ranged | 13 - 2 cold | magical | |
fire bolt ranged | 9 - 3 fire | magical | |
shadow blast ranged | 9 - 3 impact | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |